Guitar Hero Must Die!
The new generation of music games are sounding a widdly-widdly death knell for rock 'n' roll, argues MOJO's Mick Farren.
Saturation yuletide advertising has finally convinced me
that virtual music games like Guitar Hero and Rock Band, in which participants
attempt to "play" classic metal solos by following flashing light sequences on
guitar-shaped plastic peripherals, pose an even greater threat to the future of
rock 'n' roll than Simon Cowell.
For confirmation that these games are an unpleasant victory for short-attention commercial exploitation, we need look no further than a South Park episode titled "Guitar Queer-o," in which Stan and Kyle become Guitar Hero heroes, and, when Stan's dad attempts to teach the fourth graders to actually play a real guitar, Cartman scathingly responds that "real guitars are for old people."
What's being exploited here is as old as rock 'n' roll itself. Few of us have not, at some time in our lives, or perhaps as recently as this morning, played clandestine air guitar or posed in front of a mirror pretending to be Elvis, Jimi, Joe Strummer, or even Joe Satriani. But the global electronic game corporations who have co-opted this youthful narcissism into a competitive game of manual dexterity, with plastic reproductions of Gibsons and Fenders, are having a negative impact on music's future. OK, so we tolerated Tom Cruise dancing around in his underwear to Bob Seger in Risky Business, but enough is, culturally speaking, enough.
Guitar Hero and Rock Band broaden the perceived gulf between performer and audience by pandering to the most juvenile extremes of rock 'n' roll idol worship. Worse than that, they betray the great populist promise of rock 'n' roll--which has held good from the days of The Shadows--that any garage band with a set of cheap instruments and perfunctory chops can achieve icon status if it gets the breaks and is sufficiently relentless.
Equally unpleasant is the unseemly rush by many of our current guitar "heroes" to lease their music for inclusion. Among the shameless are Aerosmith, Metallica, Motorhead, AC/DC and the Sex Pistols, while The Beatles and the Jimi Hendrix estate are reportedly ready to deal. Whether or not this is more heinous than flogging one's songs for TV commercials is open to debate, but the basic absurdity is underscored by the song "Thunderhorse" by DethKlok--the fictional death metal band from the U.S. TV cartoon show Metalocalypse--being incorporated in Guitar Hero II.
At a time when musical education in schools has become a cause célèbre, the promotion of video games that offer nothing more than a closed loop of virtual experience, devoid of creativity, does nothing to help. A spokesman for the game makers has claimed that they teach "sensitivity to rhythm, as well as develop the dexterity and independent hand usage necessary to play the instrument," but this seems disingenuous when the games do nothing to impart the real fundamentals of music.
And just to add injury to insult, an outfit called Mad Catz in San Diego, California will retrofit a perfectly good Fender Stratocaster, replacing strings, pickups and fretboard with the input controls for Rock Band.
Is nothing sacred?
Commune with fellow music maniacs at MOJO4music.com. Mick Farren blogs at Doc40.blogspot.com.


this is just another crap game that everyone will forget about in 5 years. If your going to spend $400 on a wii and guitar hero set, a better investment would be to buy a real guitar and start practicing on it. Believe me, those fake guitars will end up in the basement, collecting dust.
this is just an example of how undisciplined and lazy our young Americans have become. They have forgotten what it means to put in hard work and be rewarded. I am saddened that these are the kinds of people that will become our once-strong middle class.
One of my son's friend bought a real guitar because of RB. He soon realized it is much harder to play a real guitar, but at least the game spurred his interest.
For one, think about the amount of "old" rock n' roll that is reborn with these games to newer, younger audiences who otherwise possibly wouldn't be exposed to these bands. Think about the rebirth some of these bands have had due to their exposure on these games.
And beyond that, it's a game. I don't "all of the sudden" think I'm a boxer because I knock out Sonny Liston or Joe Frazier in my Boxing game. I don't think I should then go and be a Nascar driver because I finished 2nd in my Nascar racing game.
And in this day and age, I don't blame anyone able to capitalize commercially off something. It's the way of the world and with the economy and future uncertain moving forward, all these musicians are doing is using a medium to further insure their families don't ever have anything to worry about.
All many of us become is jealous because we don't have these avenues available to us.
Rock on Guitar Hero! For the record, I am both a musician and a guitar hero gamer . . . . in 2+ years, I've never once feared anything this writer has written about . . . . just for the record.
do you know how many kids and teens are exposed to great rock music via these avenues? Those are future fans of future bands.